TFT: Patch 10.6, Set 3 changes

Our articles on Tactical Combat TFT: Patch 10.6, the changes of Set 3 Patch 10.6, which brings with it all the new Set 3, has been deployed. Find all the information on the changes!

TFT Set 3 is finally here! Patch 10.6 releases on the night of Tuesday March 17 to Wednesday March 18, and the new season will be available as soon as it hits the live servers. The ranked queue will also be available from the start. Here are all the changes related to this patch. 



  • Read also | All info on set 3.
  • Read also | All the info on the new champions of set 3.
  • Read also | All the info on the new classes and origins of set 3.

Cheat sheet from Set 3 of TFT

Here's a cheat sheet of the new champions, classes, and origins. Some stats haven't been updated yet as they were changed during their time on the PBE, we'll make sure they match live play as soon as possible.

TFT: Patch 10.6, Set 3 changes

Set 3 Carousel Changes

In order to reduce economy in the early game, first carousel champions will still cost 1 gold and no longer 2 (except for the exception with the Galaxy of Champions at 4 Range). In addition, the possibilities of the Carousel have been enormously diversified:

  • The Spatula can now spawn on the Carousel, but much less often than before.
  • Full items may appear before the fifth carousel.
  • Components can appear in the sixth carousel and beyond.
  • Many new carousel arrangements have been added.

 



TFT: Patch 10.6, Set 3 changes

The carousel also had the right to a new visual.

 

There are also special scenarios that happen randomly: sometimes the first carousel will only have one component, for example.

 

Set 3 Economy Changes

Here are all the economy-related changes on Set 3:

  • Passive income (per phase) reduced : 1-2-5-4-5-5... â†’ 0-2-2-3-4-5-5...
  • Win/Loss Streak Levels improved : 2-3 (1 PO), 4-6 (2 PO), 7+ (3 PO) → 2 (1 PO), 3 (2 PO), 4 (3 PO), 5+ (4 PO)
  • Win streak golds are now granted during PvE rounds.
  • It is henceforth unable to sell champions during Carousel.
  • It is henceforth more common to get champions rather than gold from orbs.
  • The gold and blue orbs containing champions can no longer fall on the first two rounds.
  • Neeko's Helping Hand 35% less chance of being found in an orb.

Set 3 Shop Changes

The chances of obtaining the different tiers of champions at each level have been changed:

  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
1 level 100% 0% 0% 0% 0%
2 level 100% 0% 0% 0% 0%
3 level 70% 25% → 30% 5% → 0% 0% 0%
4 level 50% 35% 15% 0% 0%
5 level 35% 35% â†’ 40% 25% â†’ 20% 5% 0%
6 level 25% → 20% 35% 30% â†’ 35% 10% 0%
7 level 20% → 14% 30% 33% → 40% 15% 2% â†’ 1%
8 level 15% → 10% 20% → 25% 35% 24% → 25% 6% → 5%
9 level 10% 15% 30% 30% 15%

Changes to damage taken by players

The damage suffered by a player during a defeat has been greatly modified: instead of depending mainly on the number of units alive and their value, leading in particular to devastating defeats at the end of the game where it is possible to lose 20 + HP at once, losses depend more on the phase of the game.



  • Base damage per phase increased : 0/2/3/4/5/6/7 → 0/3/4/5/10/15/20
  • Bonus damage per champion still alive is now +1 point of damage, regardless of the cost or star level of the champion.

 

As a result, players should still take high damage when losing in the late game, but this should be more balanced. Rather than having situations where a player can only lose 10 HP on a close loss but lose 25 all at once if they run into the strongest opponent, they should still lose around 15 or so when stage 5.

Riot has guaranteed that the pacing of the game should stay the same, with the start of the game a bit slower, and games possibly a bit longer.

Set 3 Battle Changes

First of all, Riot improved the AI ​​of the champions so that they move in a more logical way, and that they avoid for example chasing after Aurelion Sol which is always moving as they could chase after Singed during the Set 2:

  • Champions now move more smoothly between hexes.
  • However, they are a bit slower.
  • If a champion is within their target's attack range and the target moves out of range, the attacker will now chase their target for 1 hex before falling back on the nearest enemy.

Additionally, ranged champions will advance a little later than melee champions at the start of combat. This change should prevent them from stepping forward to attack a target and end up near melee instead of just waiting for it to step forward into range.

Here are the other combat changes:

  • Mana gain per attack per star level: 8/10/12 → 10/10/10
  • Hemorrhage (Morellonomicon, Red Buff, Rumble): healing reduced by 80% → healing reduced by 50%
  • La magic power of each champion allowsnow adjust their skill other than damage, healing and armor. On Yasuo for example, it allows him to attack his opponent more times.
  • Disarming no longer prevents spells from being cast. Only basic attacks.

Item Changes

In addition to the new objects which come to replace the options of Spatula and Hush, Gantelet givrant et Titanic Hydra who give way to chalice of grace, Shroud of Calming and Portal de Zz'rot, many items have been balanced.

  • Read also | All the info on the new Set 3 items.

Buffs

TFT: Patch 10.6, Set 3 changes Doom Blade

Starting stacks increased: 1 → 2

TFT: Patch 10.6, Set 3 changes Giant Slayer

Impact damage increased: 9% current HP → 12% current HP

TFT: Patch 10.6, Set 3 changes Ion Spark

New : Now reduces magic resistance of nearby enemies by 50% (not stackable).

TFT: Patch 10.6, Set 3 changes Redemption

Former : When it drops below 30% HP, the wearer invokes an area that heals 800 HP after a delay.

New : Upon death, the bearer restores 800 HP to the entire team.

 

TFT: Patch 10.6, Set 3 changes Ouragan de Runaan

Additional projectile damage increased: 60% → 70%

 

TFT: Patch 10.6, Set 3 changes Zeke's Crest

Aura of attack speed increased: 15% → 18%

 

TFT: Patch 10.6, Set 3 changes morellonomicon

Burn damage increased: 18% of max HP → 30% of max HP

 

TFT: Patch 10.6, Set 3 changes red buff

Burn damage increased: 18% of max HP → 30% of max HP

 

Nerves

TFT: Patch 10.6, Set 3 changes Pistolame hextech

Happiness reduced: 33% → 25%

 

TFT: Patch 10.6, Set 3 changes Thirst for blood

Heal on basic attacks reduced: 50% → 35%

 

TFT: Patch 10.6, Set 3 changes Mercury

Control Immunity duration reduced : Entire fight → For the first 15 seconds

 

TFT: Patch 10.6, Set 3 changes Rabadon's Headdress

Reduced bonus magic power : 75% → 50%

TFT: Patch 10.6, Set 3 changes Dagger of Statikk

Reduced bounce damage : 85 → 75

TFT: Patch 10.6, Set 3 changes Zephyr

Reduced banishment duration : 6 seconds → 5 seconds

 

TFT: Patch 10.6, Set 3 changes Warmog Armor

Reduced regeneration : 6% of missing HP → 4% of missing HP, up to 150 HP per second

Set 3 is coming, don't hesitate to visit our various guides to learn more about the new champions, origins and classes.

TFT: Patch 10.6, Set 3 changes
All the info on set 3 of TFT: Teamfight Tactics Galaxies

TFT: Patch 10.6, Set 3 changes
All the info on set 3 of TFT: Teamfight Tactics Galaxies
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