TFT: Patch 10.8, all the info on the PBE

Our articles on TFT Tactical Combat: Patch 10.8, all the information on the PBE Find all the information currently on the PBE in anticipation of TFT's 10.8 patch!

Le patch 10.8 from Teamfight Tactics is scheduled to release on Wednesday April 15. It will bring with it a new champion, new levels of synergies for traits, but also an overhaul of the damage suffered by players in the event of defeat.


The official patch is now deployed. You can find all the information on this link.


Xerath, new TFT champion

Riot Games has just announced the release of Xerath in patch 10.8! The latter will be a legendary champion (at 5 gold) class Wizard and original Press Shadow. His spell will allow him to change into living artillery, capable of pounding opponents with meteors. He will therefore be the ideal end-game carry for Sorcerer and Dark Pulsar compositions.

Here's Xerath's full tooltip on TFT pic.twitter.com/ZHBfKH2I2s

— moobeat (@moobeat) April 2, 2020
  • Read also | All about Xerath.

Patch 10.8 PBE Trait Changes

 

New Tiers

 

Different classes and origins that benefit from items of Spatula will obtain new levels with very substantial bonuses but very difficult to obtain. Here is the list of affected traits:

 

Infiltrator


(6) Infiltrators gain 120% attack speed for 6 seconds at the start of combat and after a kill.


 

Master of Blades


(9) When attacking, Blademasters have a 100% chance to deal two additional hits to their target.

 

Protective

(6) When casting a spell, Protectors gain a shield equal to 45% of their maximum HP.

 

Press Shadow

(9) When they die, Dark Pulsars grant +45 attack damage and magic power to all other Dark Pulsars.

 

Rebelle

(9) Rebels gain a 275 HP shield and +15% damage for each adjacent Rebel at the start of combat. The shield lasts 8 seconds.

 

 

Note that with the arrival of Xerath , which is a eighth Wizard, this class also gets a new tier:

 

Wizard

. Magic power bonus increased: 40/80% → +50/100%
(8) All allies receive + 120 % magic power.

 

Buffs

celestial being

Heal based on damage increased: 30/60% → 40/75%

 

Pirate spatial


(4) Chances of getting a component increased: 15% → 20%



Patch 10.8 PBE Champion Changes

Buffs

Tier 1

TFT: Patch 10.8, all the info on the PBE

 Caitlyn

Ultimate damage increased: 700/1000/1800 → 750/1500/3000

TFT: Patch 10.8, all the info on the PBE

 Zoe

Ultimate damage increased: 150/225/400 → 200/275/400
Stun Duration increased: 2/2,5/3 seconds → 2/2,5/4 seconds

Tier 2


TFT: Patch 10.8, all the info on the PBE

 Shen

Ultimate Duration increased: 2,5/3/4 seconds → 2,5/3/5 seconds

Tier 3

TFT: Patch 10.8, all the info on the PBE

 Master Yi

Ultimate Duration reduced: 5 seconds → 3 seconds
Heal per second increased: 8/10/15% → 12/18/25%
Bonus Pure Damage increased: 75/100/200 → 100/150/300

TFT: Patch 10.8, all the info on the PBE

 Rumble

Ultimate damage increased: 250/400/800 → 350/500/900

Tier 4

TFT: Patch 10.8, all the info on the PBE

 Wukong

Ultimate damage augmentés : 250/450/2000 â†’ 400/600/5000

TFT: Patch 10.8, all the info on the PBE

 Soraka

Ultimate Care increased: 350/500/2000 → 375/550/2000

Nerves

Tier 3

TFT: Patch 10.8, all the info on the PBE

 Luxury

Stun Duration reduced: 1,5/2/2,5 seconds → 1/1,5/2 seconds

Adjustments

Tier 3

TFT: Patch 10.8, all the info on the PBE

 shaco

Ultimate damage ajustés : 250/325/400% â†’ 300/325/350%

Patch 10.8 PBE System Changes

In a post on the Reddit forum (source in English), Riot Statikk clarified the arrival of changes to the damage suffered by players during a defeat. These aim to prevent players from being able to go until the end of the game without taking too much risk through losing streaks, and to make the pace of the games less predictable.

  • The damage taken from a defeat depends more on the number of champions still alive. In 10.7 the figure was only +1 per unit.
  • As a result, the base damage based on phase has been reduced : 0/3/4/5/10/15/20 â†’ 0/1/1/2/5/10/15
Number of living champions 1 2 3 4 5 6 7 8 9
Damage dealt 2 4 6 8 10 11 12 13 14

Additionally, Riot is slightly rolling back the win/loss streak buff from patch 10.6. They are now a little less interesting:

old system :

  • 2 wins/losses = +1 gold
  • 3 wins/losses = +2 gold
  • 4+ wins/losses = +3 Range

New system :

  • 2/3 wins/losses = +1 Range
  • 4 wins/losses = +2 gold
  • 5+ wins/losses = +3 Range

This article is updated regularly to reflect the current state of the PBE.

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